Resume
This is my work experience over the past 35 years or so. If you click in the sections that say "More Information" you can read a detailed account of my responsibilities and work experiences at each company.
Oliver Wade
Animator / Animation Director / Character Designer / Writer / Producer
Robot Animation Experience:
Embodied Inc. - October 2018 - November 2024
Moxie (Robot)
Robot Animator
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Global Robotics Laboratory
Character Designer
Film Experience:
Rainmaker Entertainment - June 2013 - December 2014
Ratchet and Clank (Feature Film)
Animation Producer
Don Bluth Animation - November 1989 - August 1992
Thumbelina (Feature Film)
A Troll in Central Park (Feature Film)
The Moon Princess (Theme Park Attraction)
Character Animator
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Rock-A-Doodle (Feature Film)
Hanna Barbera (Theme Park Attraction)
Clean-Up Artist
Delaney and Friends - May 1989 - November 1989
Detective Dog (Short Film)
Various (Commercials)
Character Animator
Comm-Spot Inc. - October 1987 - May 1989
The Human Race Club (Children's Videos)
Various (Commercials)
Character Animator
Freelance Animation - October 1987 - Present
Warner Bros., D.I.C., Spumco, Film Roman,
Calvert Cobbler Productions, Renegade, Creative Capers
Character Animator for the following companies
Video Game Experience:
Terminal Reality - May 2011 - June 2013
The Walking Dead: Survival Instinct (various systems)
Animation Lead
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Star Wars: Kinect (Xbox)
Animator
High Impact Games - September 2005 - September 2010
Jak and Daxter: The Lost Frontier (PSP)
Dialogue Editor / Cinematic Setup
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Spyborgs (PSP)
Character Designer
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Secret Agent Clank (PSP)
Ratchet and Clank: Size Matters (PSP)
Character Designer/Animator/Writer/Dialogue Editor/Cinematic Setup
Insomniac Games - June 1997 - January 2005
Resistance: Fall of Man (PS3)
Ratchet: Deadlocked (PS2)
Ratchet and Clank: Up Your Arsenal (PS2)
Animator/Animation Director
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Ratchet and Clank: Going Commando (PS2)
Ratchet and Clank (PS2)
Animator/Animation Director/Writer
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Spyro: Year of the Dragon (PS)
Spyro: Ripto's Rage (PS)
Animator/Animation Director/Character Designer
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Spyro the Dragon (PS)
Animator
Disney Interactive - March 1995 - June 1997
Nightmare Ned (PC)
Animator/Animation Director/Game Designer
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Tarzan (PC)
A Bug's Life (PC)
101 Dalmations: Escape from DeVil Manor (PC)
Cold Shadow 2 (PC)
Pocahontas (Sega Genesis)
Animator/Animation Director
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Hercules (Sega Genesis)
Toy Story (Sega Genesis)
Gargoyles (Sega Genesis)
Maui Mallard in Cold Shadow (various)
Animator
Electronic Arts - November 1992 - March 1995
NHL Hockey (3DO)
Peter Pan (3DO)
Road Rash (3DO)
Animator/Animation Director
Related Experience
Taught "Introduction to Animation" at the University of California, Berkeley
Computer Experience
Maya, Sketchbook, Photoshop, Illustrator, Premiere, Pro Tools, Microsoft Office, Unity, Shotgun and most production software for PC
Over the course of the last 37 years I have had many responsibilities in both the film and video game industries working on AAA titles. Some of these are:
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Animating in 2D and 3D
Directing animation at many out-of-house studios including one in China
Directing teams of in-house animators
Directing in game animation
Directing cinematics
Directing motion capture sessions
Animating with motion capture tools
Storyboarding
Game design
Character Design
Writing scripts for cinematics
Directing voice actors
Directing sound editing
Sound Editing
Cinematics cinematography
Cinematics previsualization
Creating animation schedules and milestones
Managing departments of up to 30 animators