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Resume

This is my work experience over the past 35 years or so. If you click in the sections that say "More Information" you can read a detailed account of my responsibilities and work experiences at each company.

Oliver Wade

Animator / Animation Director / Character Designer / Writer / Producer
Robot Animation Experience:

Embodied Inc. - October 2018 - November 2024

Moxie (Robot)
Robot Animator

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Global Robotics Laboratory

Character Designer

Film Experience:

Rainmaker Entertainment - June 2013 - December 2014
Ratchet and Clank
(Feature Film)

Animation Producer

Don Bluth Animation - November 1989 - August 1992

Thumbelina (Feature Film)

A Troll in Central Park (Feature Film)

The Moon Princess (Theme Park Attraction)

Character Animator

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Rock-A-Doodle (Feature Film)

Hanna Barbera (Theme Park Attraction)

Clean-Up Artist

Delaney and Friends - May 1989 - November 1989

Detective Dog (Short Film)

Various (Commercials)

Character Animator

Comm-Spot Inc. - October 1987 - May 1989

The Human Race Club (Children's Videos)

Various (Commercials)

Character Animator

Freelance Animation - October 1987 - Present

Warner Bros., D.I.C., Spumco, Film Roman,

Calvert Cobbler Productions, Renegade, Creative Capers

Character Animator for the following companies

Video Game Experience:

Terminal Reality - May 2011 - June 2013

The Walking Dead: Survival Instinct (various systems)
Animation Lead

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Star Wars: Kinect (Xbox)
Animator

High Impact Games - September 2005 - September 2010

Jak and Daxter: The Lost Frontier (PSP)

Dialogue Editor / Cinematic Setup

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Spyborgs (PSP)

Character Designer

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Secret Agent Clank (PSP)

Ratchet and Clank: Size Matters (PSP)
Character Designer/Animator/Writer/Dialogue Editor/Cinematic Setup

Insomniac Games - June 1997 - January 2005

Resistance: Fall of Man (PS3)

Ratchet: Deadlocked (PS2)
Ratchet and Clank: Up Your Arsenal
(PS2)
Animator/Animation Director

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Ratchet and Clank: Going Commando (PS2)

Ratchet and Clank (PS2)
Animator/Animation Director/Writer

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Spyro: Year of the Dragon (PS)

Spyro: Ripto's Rage (PS)
Animator/Animation Director/Character Designer

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Spyro the Dragon (PS)
Animator

Disney Interactive - March 1995 - June 1997

Nightmare Ned (PC)
Animator/Animation Director/Game Designer

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Tarzan (PC)

A Bug's Life (PC)

101 Dalmations: Escape from DeVil Manor (PC)

Cold Shadow 2 (PC)

Pocahontas (Sega Genesis)
Animator/Animation Director

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Hercules (Sega Genesis)

Toy Story (Sega Genesis)

Gargoyles (Sega Genesis)

Maui Mallard in Cold Shadow (various)
Animator

Electronic Arts - November 1992 - March 1995

NHL Hockey (3DO)

Peter Pan (3DO)

Road Rash (3DO)
Animator/Animation Director

Related Experience

Taught "Introduction to Animation" at the University of California, Berkeley

Computer Experience

Maya, Sketchbook, Photoshop, Illustrator, Premiere, Pro Tools, Microsoft Office, Unity, Shotgun and most production software for PC

Over the course of the last 37 years I have had many responsibilities in both the film and video game industries working on AAA titles. Some of these are:

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Animating in 2D and 3D

Directing animation at many out-of-house studios including one in China

Directing teams of in-house animators

Directing in game animation

Directing cinematics

Directing motion capture sessions

Animating with motion capture tools

Storyboarding

Game design

Character Design

Writing scripts for cinematics

Directing voice actors

Directing sound editing

Sound Editing

Cinematics cinematography

Cinematics previsualization

Creating animation schedules and milestones

Managing departments of up to 30 animators

Resume
Character Design
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