
Terminal Reality
Star Wars: Kinect
Animator
The Walking Dead: Survival Instincts
Animation Lead
My tenure at Terminal Reality began as a temporary animator on Star Wars: Kinect. They eventually hired 4 temporary animators to help get that project completed. I animated some of the main enemies along with several of the pod race characters. Much of my time was spent animating the majority of the animation for the Rancor. I also ended up doing some storyboard work on many of the cinematics.
Once the Star Wars game was complete, they had planned to let all of the temporary animators go. However, they saw the value of what I brought to the company and was kept to work on The Walking Dead: Survival Instinct. When the Animation Lead was made Director of that project I was promoted to Animation Lead. The turnaround time on that game was very quick so we ended up using extensive motion capture animation. I worked with the team to learn the process and also did cinematic camera setup along with animating and designing the opening credits.
Once that project was complete I worked with the team on a few concepts for new games including Sticky Zombies and a game that I designed called A93. Neither of these games ended up in production.